About Iván
Spanish
Native or bilingual
Experience
- Dymensium TechLead DeveloperTECHJuly 2025 - February 2026 (7 months)Valencia, SpainI led the development of an immersive application for Meta Quest built in Unity, focused on volumetric content playback using Gaussian Splatting. I designed and implemented the main viewer of the application, capable of synchronizing 3D content, audio, video, and subtitles in real-time to offer a fluid and optimized XR experience.I was responsible for the Unity application architecture, backend service integration, user management, and the implementation of premium content access control systems. I developed the necessary logic to unlock or restrict experiences based on the user's purchase status, as well as optimizing performance for standalone VR devices like Meta Quest.
- MEDACProfessorEDUCATION AND E-LEARNINGSeptember 2024 - September 2025 (1 year)Murcia, SpainI taught the subject of Server-Side Web Development within the Web Application Development program, training students in backend development and the creation of dynamic web applications.During the course, I taught PHP, WordPress, and Laravel, covering everything from the fundamentals of server-side development to the use of professional tools for creating maintainable web applications. I worked on concepts such as forms, sessions, databases, MVC architecture, routing, controllers, models, views, validations, and content management.Additionally, I prepared practical exercises, projects, and materials aimed at having students apply their knowledge in real-world scenarios, guiding them through the learning process and promoting good web development practices.
- Skylife Engineering S. L.Software DeveloperAVIATION AND AEROSPACEAugust 2022 - July 2025 (2 years and 11 months)Seville, SpainI participated in the development of an aeronautical maintenance simulator for Airbus, aimed at technical training and validation of maintenance procedures. The project combined real-time 3D visualization, user interfaces, physics simulation, and internal tools for creating training tasks and scenarios.I worked on integrating a 3D environment developed in Unity, a user interface based on Qt, internal tools created with PySide, physics simulations implemented in Python, and a connection manager developed in C++ responsible for coordinating communication between the simulation, the interface, and the 3D environment.The simulator was reviewed by Subject Matter Experts, which allowed us to adapt the workflows, tasks, and system behaviors to realistic technical procedures within the field of aeronautical maintenance.
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Education
- Degree in Computer EngineeringUCAM Catholic University of Murcia.2022Ingeniería Informática
- Master in Video Game Design and DevelopmentInternational University Foundation of La Rioja - UNIR2024Máster en Diseño y Desarrollo de Videojuegos