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Gwenael CoganGC

Gwenael Cogan

Lead Dev/Senior Gameplay Programmer & Web Dev

€450/day
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Gwenael

Graduate of Isart Digital in Game Design & Programming, I can wear a double hat and help with certain design issues, even if my primary role is developer. Mobile Developer with 5 years of experience and now 2 years of VR experience.
Having spent years on HTML5 technology creating casual games in 1 week, I am very familiar with creating different quick short-cycle gameplay.

I then wanted to expand my skills in 3D and Unity, and I fell in love with the engine! I have created several games/applications in Unity personally and professionally, and I intend to continue perfecting my skills in this formidable tool!
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Albyon
    Lead Dev
    August 2023 - August 2024 (1 year)
    Lead on "Mobile Suit Gundam: Silver Phantom", produced by Meta and Bandai Namco. I led a team of 8 developers. I was in charge of managing sprints and defining the tasks to be completed within them. I handled build deliveries and was responsible for achieving project milestones. I served as a communication bridge between different departments, including Production and Art. The project was initially off to a bad start with a lot of technical debt, but I managed to turn things around and successfully lead the final delivery of the game. Tools : Unity, Perforce, Click Up, Coda
  • Gamepad School
    Video Game Programming Trainer
    October 2022 - July 2023 (9 months)
    Responsible for educating a class of 5 people completely new to programming. Immersion through video games, and learning with Python to move on to JS and GODOT afterwards.
  • Ubisoft
    Gameplay Programmer
    VIDEO GAMES AND ANIMATION
    February 2021 - July 2022 (1 year and 6 months)
    Montreuil, France
    Games : Wild Arena Survivors (AAA), Mighty Quest:
    Rogue Palace (AA) I was part of a team of 25
    gameplay programmers, in a production that involved
    a total of 150 people. I was responsible for
    implementing features such as cinematics, UI, and
    debugging. Tools : Unity, Perforce, Github, Coda
    synchronization Multitasking Gameplay Game design

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Education

  • Game Design & Programming
    Isart DIGITAL
    2014
  • BAC STI Electrotechnics
    Lycée Gustave Monod
    2010

Skill set

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