About Guillaume
- 3D environments & props
- UI / UX for games
- Visual communication & branding
- Music composition & atmosphere
- Production-aware art integration
French
Native or bilingual
English
Fluent
Experience
- Fire FalcomTechnical ArtistVIDEO GAMES AND ANIMATIONMarch 2020 - March 2025 (5 years)La Louvière, BelgiumWorked on cross-platform video game porting projects, ensuring visual consistency, technical optimization, and seamless integration across multiple target platforms.Acted as a bridge between artistic intent and technical constraints by adapting visuals, UI, and production assets to meet platform-specific performance, usability, and quality requirements while preserving the original game experience.Contributed to internal projects through visual direction, production decisions, and audio-visual consistency.Developed strong expertise in production workflows, optimization pipelines, cross-disciplinary collaboration, and production-ready asset integration within technically constrained environments.Notably contributed to Little Nightmares, winner of a Pégase Award in 2024.
- Drop The Spoon2D/3D Graphic DesignerFILM AND AVSeptember 2019 - November 2019 (3 months)Wuxi, ChinaPart of the creative production team behind the large-scale immersive visuals for the Splendor live show by Dragone in China.Produced static and animated 3D environments designed for massive 360° projection surfaces and stage floor integration within a high-end immersive entertainment pipeline.Handled projection validation workflows and contributed to render farm operations, including render supervision, technical troubleshooting, optimization, and production coordination across demanding delivery schedules.Worked in close collaboration with multidisciplinary creative and technical teams to maintain visual quality, technical reliability, and production efficiency throughout the project.
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Education
- Bachelor in Graphic Techniques - Technical Infographics OrientationHaute Ecole en Hainaut2019Bachelor's degree in graphic design focused on visual communication and digital production, covering 2D/3D design, UI/UX, branding, motion design, and multimedia production workflows. Training centered around visual perception principles, editorial consistency, and identity building across digital and interactive media. Developed an approach combining visual direction, technical constraints, and production discipline, with strong autonomy in collaborative creative and technical environments.