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Gilles TiafvoonGT

Gilles Tiafvoon

Technical Director

€650/day
Le Tampon, RE
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Gilles

I help companies secure their projects technically, accelerate their production, and succeed in their evolutions around generative AI.

Technical Director and senior developer with nearly 20 years of experience, I work on architecture, technical management, mobile development, online systems, and applied AI.

In 2025, I designed and launched two products in less than three months, heavily relying on generative AI and agentic approaches, including a Unity package and a Steam product.

Former technical director at Ubisoft, I combine strategic vision, pragmatism, and execution capability.
  • French

    Native or bilingual

  • English

    Fluent

  • Japanese

    Basic

  • Spanish

    Basic

Remote only
Primarily works remotely

Experience

  • Magilith
    Founder
    August 2025 - Today (10 months)
    Building accessible AI tools under the Evymind brand. Shipped Evymind AI on the Unity Asset Store and Evymind Subtitles on Steam.
    Focus: applied AI product development, LLM-assisted programming, agentic workflows (Antigravity), product
    design, desktop/backend architecture, and developer tooling.
    Unity 3D Agentic AI Generative AI Steam
  • Ubisoft
    Technical Director
    January 2023 - August 2025 (2 years and 7 months)
    Paris, France
    Led technical direction for shipped game projects including Champions Tactics and Might and Magic Fates, with focus on production coordination, online infrastructure, and technical leadership.
    Key Skills: Team Management, Backlog Prioritization, Production Coordination, AWS, Terraform, Kubernetes,
    CI/CD, Online Game Architecture, Reinforcement Learning.
  • Ubisoft
    Lead Engine Developer
    January 2018 - January 2023 (5 years)
    Paris, France
    Development and maintenance of Wild Arena Survivors, a top-down mobile Battle Royale game.
    Key Skills: C#, Unity, Profiling & Optimization, Debugging, World Streaming, Tools, CI, Performance Monitoring,
    Auto-Tests.

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Education

  • Master's Degree in Computer Science Engineering
    Universit´ e Technologique de Compi` egne
    2005
    Master's Degree in Computer Science Engineering
  • Baccalaureat Scientifique
    Lycée Roland Garros
    2000
    Baccalauréat

Skill set

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