You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Franck-Olivier FilinFF

Franck-Olivier Filin

C# Unity Developer | Gameplay & Editor

€375/day
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
Back to original language

About Franck-Olivier

Gameplay & Editor Tools Programmer on Unity;

Analyze, understand, and immerse myself in each project are my strengths in order toanticipate, conceptualize, and programneeds!

My productions are:
  • * * *
  • French

    Native or bilingual

  • English

    Fluent

  • Spanish

    Basic

Can work on-site
Paris (up to 50km)

Experience

  • IIM DIGITAL SCHOOL
    C# & Unity Programmer Instructor
    VIDEO GAMES AND ANIMATION
    April 2017 - Today (9 years and 2 months)
    Île-de-France, France
    Introduction and training:
    • OOP / Singleton / Struct / Interface / Generic / Extension
    • Scriptable Object / State Machine / Event / Canvas / Flags
    • Post-processing, Shader Graph, Gamefeel
    • Game mechanics and editor tools
    • Ergonomics and UX
    • Google Play Service integration (Leaderboard & Achievements)
    • Submission on Play Console and App Store Connect
    • Organization and management of the mobile store page
    • Local multiplayer development
    Project Management and Monitoring (+100 projects)
    • Narrative, Mobile, 2D, Unity, Play Store/App Store (in 3 weeks of production)
    • Reflexion, Mobile, 2D, Unity, Play Store (in 4 weeks of production)
    • Couch Game, PC, 3D, Unity/Unreal, Itch.io (in 3 months of production)
    Training Unity 3D C# Project Management Gameplay Programming
  • E-artsup
    C# & Unity Programmer Instructor
    VIDEO GAMES AND ANIMATION
    October 2021 - Today (4 years and 8 months)
    Île-de-France, France
    Introduction and training:
    • OOP / Singleton / Struct / Interface / Generic / Extension
    • Scriptable Object / State Machine / Event / Canvas / Flags
    • Game mechanics for PC and Mobile
    • Post-processing, Shader Graph, Gamefeel
    • Ergonomics and UX
    Project monitoring for all game genres, PC/Mobile, 2D/3D, Unity/Unreal
    Training Unity 3D C# Project Management Gameplay Programming
  • Littlefield Studio
    Lead Gameplay & Editor Programmer
    VIDEO GAMES AND ANIMATION
    October 2017 - January 2025 (7 years and 3 months)
    Île-de-France, France
    Lead programmer for:

    *Machinika: Museum (2021)

    ** Point & Click, 3D, Unity, Steam/Play Store/App Store/Switch

    *Machinika: Atlas (2024)

    ** Point & Click, 3D, Unity, Steam/Play Store/App Store

    My responsibilities:

    • Gameplay design and programming
    • Tool design and programming (Graph View, Custom Editor & Attributes, Property Drawer)
    • Programming team management (Establish development strategies, prioritize tasks and bugs, ...)
    • Performance control (Profiler, quality, LOD, ...)
    • Mobile account management and submission
    • SDK integration (In-app purchase, social sharing, ...)
    • Gradle / Kotlin / Swift debugging
    • PC Mobile porting
    Unity 3D Gameplay Programming Tools Programming Optimization Team Management

Recommendations

Be the first to recommend Franck-Olivier

Help this freelancer shine by sharing your experience working together.

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Education

  • Master's Degree in Digital Director, Design of Games and Interactive Media
    IIM Digital School
    2017
    Mastère Réalisateur numérique, Conception de jeux et médias interactifs
  • BTS SIO, Application Development (SLAM)
    Lycée Joseph-Gaillard
    2013
    BTS SIO, Développement d'application (SLAM)

Skill set

Categories