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Enzo MenegazziEM

Enzo Menegazzi

Senior Game Designer / Developer

€350/day
1 project
Rouen, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Enzo

I specialize in video game development and game design.

I spent over 7 years at Ubisoft Montreal and Ubisoft Bordeaux, working as a Development Tester and Game Designer on Rainbow Six: Siege, Hyper Scape, Assassin's Creed Mirage, Project Q, and BattleCore Arena.

These 5 major productions allowed me to learn a great deal over the years: the different development phases, the extreme importance of a well-thought-out scope, and the design of core mechanics. I also developed various skills: development tools, test automation, design and technical documentation, testing processes...

As a freelancer, I would like to share this knowledge and contribute it to innovative projects.

I can assist you in pre-production and production, conduct scope and design audits on your game projects, establish coherent and functional gameplay, or create prototypes to bring your ideas to life.
I am also comfortable with establishing test plans for your games and applications.
I am familiar with Unreal Engine (blueprints, maps, UI, localization, packaging, behavior tree, state tree, gameplay ability system) and Unity3D.

I also created Eleven Dusks Studios two years ago and have released 3 games developed solo. These projects have led me to tackle numerous subjects, from the difficulty and many steps involved in releasing a finished game, to learning various major ecosystems (Steam, mobile environments...), and finally team and production management.

You can find a large part of my projects on my website elevendusks.com

Looking forward to collaborating with you!
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Eleven Dusks Studios
    Independent Developer
    VIDEO GAMES AND ANIMATION
    October 2023 - Today (2 years and 8 months)
    Rouen, France
    Creation of my independent game development sole proprietorship.
    I created three different games after leaving Ubisoft in October 2023:

    Spacenap
    • Game developed solo on Unreal Engine and released on Steam
    • Entire game design and development
    • Localization management and integration
    • Project monitoring with regular content updates and bug fixes post-launch
    • Creation of marketing content (TikTok, Instagram, and YouTube)
    • Learning about Steam bundles

    Nelumbra
    • Game developed solo on Unreal Engine and released on Steam
    • Entire game design and development
    • Localization management and integration
    • Creation of production plans for sound designers, the musician, and the artist
    • Project monitoring with regular bug fix updates post-launch
    • Creation of marketing content (TikTok, Instagram, and YouTube)
    • Learning the entire Steam ecosystem

    Monastr
    • Game developed solo on Unreal Engine and released on Android and iOS
    • Entire game design and development
    • Localization management and integration
    • Creation of production plans for the sound designer, the musician, and the artist
    • Project monitoring with regular content updates and bug fixes post-launch
    • Management of builds and the mobile ecosystem
    • Creation of marketing content (TikTok, Instagram, and YouTube)
    • Learning the mobile marketing ecosystem (ads, rewarded ads...)
    Unreal Engine 5 Game Design Game Development Documentation Project Management
  • Ubisoft Bordeaux
    Game Designer
    VIDEO GAMES AND ANIMATION
    March 2023 - October 2024 (1 year and 7 months)
    Bordeaux, France
    Game Designerrole onBattleCore Arena

    • Balancing of all equipment
    • Balancing of key physics engine metrics
    • Game mode design
    • Design of penalty and player reputation data
    • Collaboration with the Level Designer for test maps and the training ground
    • Full integration of game localization
    • Synchronization with codev localization teams
    • Automation tools (launch scripts)
    • Documentation creation
    Game Design Balancing Localization Documentation Level Design
  • Ubisoft Bordeaux
    Game Designer
    VIDEO GAMES AND ANIMATION
    May 2023 - October 2023 (5 months)
    Bordeaux, France
    Game Designerrole onAssassin's Creed Mirage

    • Responsible for the design of the OWO haptic vest
    • Testing of the design integrations for the said vest
    Game Design Technical Design

Reviews

5.0

Out of 1 rating

G

Germain

Président - BelleScene Studio

Reviewed on 4/22/2026

Enzo has great expertise, is attentive, and is very professional. I highly recommend him.

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Education

  • Bachelor, Game Design
    ICAN (Institute for Digital Creation and Animation)
    2015
    Spécialisation en développement Unity et C#
  • DESS, Game Design
    University of Montreal
    2016

Skill set

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