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Emal S.ES

Emal S.

Unreal Engine Technical Artist / TD

€400/day
Paris, FR
3-7 years

Average response time: 1 hour

About Emal

Hey, I’m Emal, a Virtual Production–focused filmmaker who loves being on set.

I’m especially interested in cinematography, lighting, and real-time
workflows using Unreal Engine.

I’ve worked with volumetric capture and Virtual Production pipelines, and I’ve operated cameras on short films. I’ve contributed to VFX projects such as The Nevers, The Penguin, and House of the Dragon.

I also have a background in iOS software engineering and am now fully focused on creative, on-set work.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 50km), Lyon (up to 10km), Marseille (up to 50km)

Experience

  • Pixomondo [Sony Group]
    Unreal Engine TD / iOS Developer
    TECH
    August 2024 - April 2026 (1 year and 8 months)
    Londres, United Kingdom
    I've worked for the last two years at Pixomondo (part of the Sony Group) in the Innovation Department.

    - Developed a real-time AR video capture application
    - Used ARKit and RealityKit on iOS
    - Developed views using Swift and SwiftUI
    = Created an Unreal Engine plugin integrating native iOS code (Objective-C)
    - Ingested FBX assets into USDZ using Reality Composer Pro
    - Created character animations using mocopi, Mixamo, and Unreal Engine Sequencer.
    - Deployed and used the AR application on the House of the Dragon set
    Unreal Engine 5 Objective-C Swift ARKit RealityKit
  • HBO
    Freelance iOS Developer
    FILM AND AV
    February 2023 - October 2023 (8 months)
    New York, NY, USA
    Development of the iOS Witness Camera app.
    The VFX supervisor at HBO contacted me to help them replace all their GoPro witness cameras with iPhones. I've conceived, designed, and developed an iOS Witness Camera app that is currently being used on set for an upcoming TV show. The app allows the user to get a live camera preview from multiple iPhones, record video simultaneously from all the devices, and upload the video automatically to iCloud. The app is fully functional offline. My main tasks were to:
    - Create UX and wireframes with InVision
    - Create multi-camera recorder (video and photo) with AVFoundation
    - Stream the video feed using Multipeer Connectivity
    - AppStore Connect and TestFlight configuration
    - Use SwiftUI, Combine and CoreImage
  • HBO
    Volumetric Capture Tech Lead
    FILM AND AV
    October 2021 - December 2021 (3 months)
    London, UK
    I worked with the VFX Supervisor of The Nevers TV show to assist the team in setting up and using volumetric capture with multiple RGBD cameras.
    - Install and use the Azure Kinect SDK
    - Connect up to 10 Kinect devices to a single PC
    - Create a rig on a live set to enable the capture of actor performances
    in real time. The challenge was to connect multiple Azure Kinect cameras to a single PC positioned 20m away from the set.

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Education

  • Bachelor of Science in Computer Science
    GOBELINS Paris
    2012
    3-year higher diploma equivalent to a graduate degree specialized in digital on-line production

Skill set

Categories