About Elvijs
German
Native or bilingual
Russian
Native or bilingual
Latvian
Native or bilingual
English
Conversational
Experience
- SelbststudiumUnreal Engine 5 & AI IntegrationApril 2026 - Today (2 months)Augsburg, GermanySince April 2026, I have been intensively engaged with Unreal Engine 5, which I am developing as my future main tool. The focus is on real-time visualization with modern features such as Lumen, Nanite, and Chaos Physics.I am learning to create high-quality real-time renderings, sequences, and interactive presentations. In parallel, I am increasingly integrating AI tools into my workflow to significantly accelerate processes in asset creation, texturing, and scene optimization. This area is still in a strong development phase, but offers enormous potential for future projects where interactive and immersive visualizations are in demand alongside classic renderings.
- SelbststudiumCinema 4D & Arnold RendererMarch 2026 - April 2026 (1 month)Augsburg, GermanyFrom March to May 2026, I deepened my knowledge in Cinema 4D with the Arnold Renderer. The focus was on a combination of technical and organic modeling, high-quality texturing, and physically correct lighting and rendering.Arnold particularly enabled me to achieve realistic lighting simulations and materials. I intensively trained in creating demanding product renderings, optimizing render settings, and balancing high image quality with acceptable render times. Through many practical exercises, I learned to structure complex scenes efficiently and to implement both static and kinematic visualizations at a high level. This period further increased my flexibility between different 3D programs.
- Selbststudium3ds Max & Corona RendererJanuary 2026 - March 2026 (2 months)Augsburg, GermanyFrom January to March 2026, I intensively worked with 3ds Max in combination with the Corona Renderer. The goal was to significantly expand my skills in professional product visualization.I extensively explored advanced hard-surface modeling, precise UV unwrapping, realistic material and shader creation, and complex lighting. The Corona Renderer allowed me to achieve very fast yet photorealistic results. Through numerous personal practice projects, I developed efficient workflows and improved my ability to translate technical concepts and product designs into high-quality, sales-oriented visualizations. I placed particular emphasis on clean geometry, realistic material representation, and an aesthetically pleasing overall composition.
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Education
- Secondary School Leaving CertificateSchiller VS2001
Certifications
- Architectural Visualization & LandscapeUdemy2026
Skill set
Categories
- Other