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Elvijs LandmansEL

Elvijs Landmans

3D Artist & Visualizer

€290/day
Augsburg-Innenstadt, DE
0-2 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Elvijs

I am Elvijs Landmans, a freelance 3D artist and visualizer from Augsburg. After a successful phase in high-end gastronomy and hospitality, I dedicated myself entirely to the world of 3D a few years ago. With great discipline, I taught myself the craft and recently successfully completed the training as a 3D Artist (focus on visualization & modeling).
My focus is on high-quality product visualization. I currently work with Blender, 3ds Max + Corona Renderer, and Cinema 4D + Arnold. In parallel, I am expanding Unreal Engine 5 as my future main program to offer high-quality real-time visualizations and interactive presentations in addition to classic renderings.
I also increasingly use AI tools to optimize workflows and deliver high-quality results even more efficiently.
As a perfectionist, I place great value on clean geometry, realistic materials, atmospheric lighting, and a strong overall aesthetic impact. I take the necessary time to achieve the desired quality – and deliver results that convince.
Whether classic high-end rendering, technical product visualizations, prototypes, or future real-time solutions with Unreal Engine: I translate ideas and sketches precisely and appealingly into visual communication.
My current portfolio can be found here:
→ behance.net/elvijslandmans
I work 100% remotely, am reliable and punctual, and look forward to exciting projects in the areas of product, design, and innovation.
  • German

    Native or bilingual

  • Russian

    Native or bilingual

  • Latvian

    Native or bilingual

  • English

    Conversational

Remote only
Primarily works remotely

Experience

  • Selbststudium
    Unreal Engine 5 & AI Integration
    April 2026 - Today (2 months)
    Augsburg, Germany
    Since April 2026, I have been intensively engaged with Unreal Engine 5, which I am developing as my future main tool. The focus is on real-time visualization with modern features such as Lumen, Nanite, and Chaos Physics.
    I am learning to create high-quality real-time renderings, sequences, and interactive presentations. In parallel, I am increasingly integrating AI tools into my workflow to significantly accelerate processes in asset creation, texturing, and scene optimization. This area is still in a strong development phase, but offers enormous potential for future projects where interactive and immersive visualizations are in demand alongside classic renderings.
    Unreal Engine 5 Real-time Renderings AI Tools High-End Rendering
  • Selbststudium
    Cinema 4D & Arnold Renderer
    March 2026 - April 2026 (1 month)
    Augsburg, Germany
    From March to May 2026, I deepened my knowledge in Cinema 4D with the Arnold Renderer. The focus was on a combination of technical and organic modeling, high-quality texturing, and physically correct lighting and rendering.
    Arnold particularly enabled me to achieve realistic lighting simulations and materials. I intensively trained in creating demanding product renderings, optimizing render settings, and balancing high image quality with acceptable render times. Through many practical exercises, I learned to structure complex scenes efficiently and to implement both static and kinematic visualizations at a high level. This period further increased my flexibility between different 3D programs.
  • Selbststudium
    3ds Max & Corona Renderer
    January 2026 - March 2026 (2 months)
    Augsburg, Germany
    From January to March 2026, I intensively worked with 3ds Max in combination with the Corona Renderer. The goal was to significantly expand my skills in professional product visualization.
    I extensively explored advanced hard-surface modeling, precise UV unwrapping, realistic material and shader creation, and complex lighting. The Corona Renderer allowed me to achieve very fast yet photorealistic results. Through numerous personal practice projects, I developed efficient workflows and improved my ability to translate technical concepts and product designs into high-quality, sales-oriented visualizations. I placed particular emphasis on clean geometry, realistic material representation, and an aesthetically pleasing overall composition.

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Education

  • Secondary School Leaving Certificate
    Schiller VS
    2001

Certifications

Skill set

Categories

  • Other