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Bryan R.BR

Bryan R.

Full-stack developer

€500/day
Montpellier, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Bryan

I learned development like many people of my generation: with Stack Overflow, MDN, OpenClassrooms, official documentation, YouTube, console.log everywhere, and a lot of trial and error. This way of learning gave me a real understanding of the field: code logic, debugging, architectural errors, fragile foundations, and everything that eventually breaks when a project grows.

Today, my strength lies in combining this "old-school" experience with a much more modern, AI-boosted way of working. I see AI as an accelerator, not a shortcut. It allows me to go much faster, but quality comes from experience, from mistakes already made, from problems already encountered and fixed manually, and from the ability to immediately recognize what will last and what won't.

This is where, in my opinion, AI truly changes the game: it allows a significant reduction in the old trade-off between execution speed and software quality. Used correctly, it enables shipping fast while keeping the project clean, maintainable, structured, and designed for scaling. My goal is therefore simple: to deliver very high-quality software, quickly, without sacrificing best practices in architecture, maintainability, and performance.

My work philosophy is clear: less time in the lab, more confrontation with the market. I prefer to quickly release a clean, solid, and useful version, test it in the real world, learn quickly, and then iterate. This allows for multiplying projects, moving faster than more traditional approaches, and above all, building products that truly serve the business instead of getting stuck in the reflection phase for too long.
  • French

    Native or bilingual

  • English

    Conversational

Remote only
Primarily works remotely

Experience

  • Projet de recherche appliquée
    Poker AI live game Solver (NLHE 3-max / 6-max)
    January 2026 - April 2026 (3 months)
    Montpellier, France
    Design of an advanced poker solver with dedicated training infrastructure, intensive training logic, CPU/RAM optimization, noise filtering, and continuous benchmarking. Project led on a subject particularly demanding in game theory and performance, with a concrete result: a system capable of operating live on up to 4 tables simultaneously, with less than 10 seconds per decision and a relatively correct level of play.
    Algorithms Infrastructure Python C++ DevOps
  • Client particulier
    SFC
    VIDEO GAMES AND ANIMATION
    December 2025 - Today (6 months)
    Roubaix, France
    Design and development of a custom FiveM server for a client, on a technically dense project involving numerous aspects: gameplay logic, server systems, scripting, automation, tooling, and technical structuring of the environment. I intervene transversally on several layers of the project, with a strong focus on problem-solving, integration, and optimization. A particularly stimulating mission in a rich multiplayer ecosystem, where technical robustness and execution quality have a direct impact on the in-game experience.
    Lua React.js Infrastructure Algorithms SQL
  • Stringer Beat
    Front-end developer
    October 2025 - November 2025 (1 month)
    Paris, France
    Design and development of the front-end for a platform dedicated to artists and beatmakers: registration process, authentication, profiles, navigation, and reusable UI components. Work done with Angular on a robust and maintainable architecture, designed to support scaling and product evolution.
    Angular

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