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Borja Fernández AparicioBF

Borja Fernández Aparicio

Unity & Unreal Developer

€130/day
Madrid, ES
8-15 years

Average response time: 1 hour

About Borja

My name is Borja Fernández, I am a videogame developer with experience in different technologies and business models, and I also have a fullstack developer background. I have worked with companies as Electronic Arts, Ubisoft, Indra, ATOS and Alten, but also with medium and small companies and clients, thus I have a great capacity to adapt to different environments and types of projects.

Skills: 2D and 3D gameplay programming, AI, Virtual Reality (VR), Augmented Reality (AR), User Interface (UI), User Experience (UX), network programming and game design.

Technologies: Unreal Engine, Unity3D, C#, C++, Photon, VRTK, Vuforia, Unity Ads, Google Social API, Google Adsense, Steam API, Git, Perforce, Java, HTML5, CSS3, SQL, Audacity, Adobe Photoshop, Sony Vegas and FL Studio.

I consider very important a good relationship with the customer, teamworking and being proactive, and I always think of the final user as a guidance for my work.
  • English

    Fluent

  • Spanish

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • Tiny Potion Tree
    Senior UE5 C++ developer
    VIDEO GAMES AND ANIMATION
    September 2025 - March 2026 (6 months)
    Madrid, Spain
    Implementation of main gameplay systems in UE5 with C++ and blueprints for Wandersky as a senior developer.
    unreal engine Git C++
  • Stunbyte
    UE5 C++ Programmer & Game Designer
    VIDEO GAMES AND ANIMATION
    January 2024 - March 2026 (2 years and 2 months)
    Berlin, Germany
    Design and implementation of gameplay features and main systems for Driveloop: Surviviors, using UE5 and C++ as main technologies.
    unreal engine C++ Git Game design
  • UBISOFT
    AI programmer
    VIDEO GAMES AND ANIMATION
    July 2022 - January 2024 (1 year and 6 months)
    Berlin, Germany
    AI engineering development for an unnanounced multiplayer first person shooter in the Snowdrop engine, using C++ and AI tools like behavior trees or state machines to imolement behaviors for NPCs.
    C++ Git artificial intelligence

Recommendations

María Moreno CobosMM
Paula LeachePL
María Moreno Cobos and 1 other person have recommended Borja

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Education

  • Vocational Education and Training in Microinformatic Systems and Networks
    IES Juan de la Cierva, Madrid
    2009
    Acquisition of the computer's hardware, assembly and configuration. Network basic set up. Introduction to programming with JavaScript.
  • Certificate of Higher Education in Multiplatform Application Development
    IES Juan de la Cierva, Madrid
    2016
    Acquisition of knowledge adn experience about the most common programming languages (C++, C#, Java, SQL, HTML5) among other technologies like Android or Unity3D.

Skill set

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