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Arthur MouginAM

Arthur Mougin

3D Web Infographics, and Immersive Technologies

€350/day
1 project
Dijon, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Arthur

In summary:

- Passionate about immersive technologies and real-time 3D for the web.
- Leads the international Francophone WebXR Meetup.
- Presents Immersive Web at conferences.
- Holds a Master's degree in Management of 3D Interactive Technologies from the National School of Arts and Crafts (Master's in Virtual, Augmented, and Mixed Reality)
- I have worked with the entire Oculus/Meta range (Oculus Go, Oculus Rift/Rift S, Oculus Quest 1, Meta Quest 2), as well as HTC Vive (classic and pro) and Hololens 2. Having started on the famous Google Cardboard, I am curious to explore new hardware!
- Member of EUROMERSIVE since its creation.
- Search engine project for the Web XR.
- Creation of AR and VR installations for all kinds of events!
- I like dragons and cats.

My ambitions:

- Promote immersive web technologies
- Empower new creators
- Highlight these new experiences

And what I can do for you:

- Develop your Immersive applications or add XR functionalities (AR, VR, MR..) to your existing projects. This can be in the form of a POC or an advanced application.
- Assist you in the creation of your applications: Scoping, safety and health (we don't want cybersickness here), ergonomics and user experience.
- Train you in mixed, virtual, and augmented reality for the web. This ranges from awareness to transforming your classic web teams into immersive web teams. These training sessions will be adapted to your preferred technologies to maximize the learning experience.
- Present the immersive web at one of your events.

Shall we connect to discuss your projects?
  • French

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • Arthur Mougin
    Freelance Consulting, Development and Training in Immersive Web
    SOFTWARE PUBLISHING
    September 2023 - Today (2 years and 8 months)
    Montréal, Canada
    Development, consulting, and training in Immersive Web.
    - Deployment and customization of Mozilla Hubs in white label
    - Immersive multiplayer platform focused on hand usage with Babylonjs
    - Mentoring to train in immersive web
    - Open source contribution to the implementation of Gaussian Splatting on Threejs and Aframe
    Mozilla Hubs Babylon.js hand tracking Gaussian Splatting A-Frame Mentoring Branding White label
  • Aptero
    XR Research and Development Engineer
    TELECOMMUNICATIONS
    September 2021 - August 2023 (1 year and 11 months)
    Paris, France
    WebXR research and development engineer.
    - Maintain and add web and immersive features to a clone of the Mozilla hubs platform (Aframe + React)
    - Development of interactive elements for Decentraland as part of Lands development.
    - Creation of a chatbot web app based on OpenAI.
    Mozilla Hubs A-Frame Decentraland React WebXR opensea ChatGPT Decentraland OpenAI ChatGPT
  • Logicia
    Apprentice - Research and Development Engineer
    DIGITAL AND IT
    September 2019 - September 2021 (2 years)
    Laval, France
    Create a collaborative application for Hololens 2 including volumetric mapping on Unity.
    - Analyze user needs through interviews with target users
    - Define specifications
    - Develop an MVP with regular demos using Agile methodology
    Unity 3D Hololens 2 MRTK ArcGIS Mapping

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Education

  • Master in Management of 3D Interactive Technologies
    National School of Arts and Crafts
    2021
    Conception d'expériences Immersives - Exploration de tous les types de hardware immersifs existants - Maitrise complète du processus de création, de la conception au développement sur Unity en passant par la modélisation, l'éclairage et l'optimisation. - État de l'art sur la recherche scientifique derrière l'immersion, la cinétose (motion sickness) et l'accessibilité - Mise en place de protocole scientifique dans le cadre de la recherche en technologies immersives. - Développement d'une application XR installé dans un stand et présentée au Laval Virtual. Exploration hardware - Hand tracking - Systèmes haptiques - Systèmes Cave - Réalité mixte (Hololens 2, Vive pro) - Réalité virtuelle (Tous les casques existants) - Réalité augmentée pour lunettes augmentées et téléphones (tous les types de suivi exploré) Maitrise de la conception d'expériences immersives - Unity 3D - Modélisation 3D - Textures et Matériaux - Shaders - Lumière - Optimisation - Logique de jeu - UI / UX - Physique - Audio spatialisé - Gestion de projet Conception XR au niveau de l'état de l'art scientifique - Élimination de la cinétose - Embodiement - Immersion totale - Sécurisation de l'expérience - Accessibilité
  • DUT MMI
    University of Belfort Montbéliard
    2018
    Polyvalence et compréhension avancée sur les domaines suivants : - Développement Web, front et backend - Production vidéo, De la conception à la production - Marketing et communication - Design et accessibilité

Skill set

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