About Antonis
French
Native or bilingual
English
Fluent
Japanese
Basic
Experience
- LISAASinnayaVIDEO GAMES AND ANIMATIONOctober 2025 - Today (8 months)Paris, FranceLead Technical Artist on the Sinnaya project on Unreal Engine 5.6. My main role was to create the tools, shaders, and handle optimization/performance. The majority of the tools were developed in Houdini in HDA format (Houdini Digital Assets) as well as in Blueprint. It was also necessary to adapt the shaders to the exported meshes, in which we stored information such as vertex colors, to allow for rapid iteration of our operations/R&D.
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Education
- Video Game Bachelor - Technical Art SpecializationLISAA – The Higher Institute of Applied Arts2026Bachelor Jeu Vidéo - Spécialisation Technical Art
Certifications
- Unreal Engine 5: The Intermediate CourseUdemy2024
- Houdini for Games in Unreal EngineDoubleJump Academy2024