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Anton H.AH

Anton H.

Senior 3D Artist: Assets | Environment | Props

€289/day
Alicante, ES
8-15 years

Average response time: 1 hour

About Anton

I'm a Senior | Lead 3D Artist with 10+ years of experience in game dev industry and diverse skill set.
Took part in creation of several shipped games titles, working with various pipelines including Real-time 3D and pre-rendered production.

Skills:
• 3D modeling: High | Mid | Low poly, subdivision
• Retopology, UV mapping
• Texturing, baking, PBR workflow
• Environment art, level building | assembly
• Optimization, asset implementation
• Real-time pipeline
• Pre-rendered content & sprite asset production
• Rendering, post-processing
• Leadership, mentoring

Tools:
• 3D-Max
• Zbrush, Blender
• Substance Painter
• Adobe Photoshop, Illustrator
• RizomUV, Topogun
• V-ray, Arnold, Cycles
• Unreal Engine, Unity
  • Ukrainian

    Native or bilingual

  • English

    Fluent

  • Spanish

    Basic

  • Russian

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • Finfin Play
    Senior | Lead 3D Environment Artist at Fashion League
    ARTS AND CRAFTS
    September 2023 - August 2025 (1 year and 11 months)
    Zurich, Switzerland
    At Fashion League I was fully responsible for the Environment development from scratch, including:

    • Creating the Game Map and isometric 3D assets — establishing visual style, base settings, scale, 3D modeling, texturing and rendering
    • Building real-time 3D environment, including game levels, assets, props, 3D modeling, UVs
    • Implementing and setting up everything in Unity - sprites, prefabs, scenes, lighting, materials and shaders
    • Optimizing, polishing, and testing
    • Leading the environment team — approving work, providing support and mentoring
    3D Max Unity 3D 3D modeling Arnold Adobe Photoshop
  • Comunix
    Senior 3D Artist
    ARTS AND CRAFTS
    July 2021 - March 2023 (1 year and 8 months)
    Kyiv, Ukraine, 02000
    • Creating stylized content of environment, backgrounds, characters, props, architecture, technic, models for UI, Icons etc.
    • High / Mid / Low poly subdiv modeling
    • Unwrapping UVs, preparing models for rig and animation
    • Rendering, postprocessing
    • Preparing for export in the game
    3D Max Adobe Photoshop Zbrush 3D modeling Unity 3D
  • Huuuge Games
    Senior 3D Artist
    ARTS AND CRAFTS
    March 2020 - April 2021 (1 year and 1 month)
    Kyiv, Ukraine, 02000
    • Creating stylized ingame 3D content (environment, backgrounds, characters, props, architecture, technic, models for UI etc.)
    • High / Mid / Low poly subdiv modeling
    • Unwrapping, preparing geometry for rig and animation
    • Preparing for export in the game
    3D Max 3D modeling Adobe Photoshop Zbrush 3D graphic

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Education

  • Master's Degree
    The International Solomon University
    2006
    Master's Degree
  • Course – Professional of 3ds Max
    Academy of PERSHA STUDIA
    2008
    Course – Professional of 3ds Max

Skill set

Categories