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Amandine CostesAC

Amandine Costes

3D Environment artist | Generalist | Texture Artist

€240/day
Niort, FR
0-2 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Amandine

🌟 I am now taking my first steps as a freelancer in the 3D world, eager to bring my creativity and technical skills to your projects.

🛠️ I create 3D environments, props, and assets optimized for real-time engines like Unity and Unreal Engine, with a particular focus on art direction, visual consistency, and technical performance.

🏙️ I also offer the creation of architectural concept views, as well as image processing and visual editing for aesthetic renditions adapted to your needs.

🎯 Serious, committed, and curious, I am always open to collaborating on diverse projects: video games, visualization, or the creation of stylized or realistic worlds.


✨ What I offer:

- 🧱 3D Modeling (low poly / high poly)

- 🎨 PBR Texturing (Substance Painter, Photoshop)

- 🧪 Procedural texture creation (Substance Designer)

- 🖼️ Creation of props and assets adapted to an art direction

- 🏛️ Architectural views and 3D sets from concepts

- 🖌️ Image retouching and editing (Photoshop)

- 🤝 Regular communication, responsiveness, and respect for deadlines
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Niort (up to 50km), Paris (up to 50km), Lyon (up to 50km), Bordeaux (up to 50km), Lille (up to 50km)

Experience

  • Free-lance
    Consulting and Game Design Mission for a Serious Game
    VIDEO GAMES AND ANIMATION
    November 2025 - January 2026 (2 months)
    Rouen, France
    As part of the creation of a game by an association, aimed at promoting digital professions to young people, particularly girls, I carried out my mission in two stages:

    - Analysis of existing elements, identification of needs, clarification of the overall game vision, structuring of the player's journey and main interactions, formulation of recommendations for the development team, and writing of a comprehensive framing deliverable.

    - Writing the level design for the first level (flow, interactions, mechanics), clarifying gameplay, and proposing suitable 2D/3D production.
    Game design Game Design Documents Consulting Content Writing Instructional Design
  • Mystery FX
    3D Generalist
    VIDEO GAMES AND ANIMATION
    June 2023 - November 2023 (5 months)
    Lozanne, France
    Professional production experience on a project for Microsoft Flight Simulator, within the Mystère FX studio.

    I worked on the creation of 3D assets for the official store, participating in the entire pipeline: modeling, sculpting, PBR texturing, and preparing models for real-time integration. I worked from photographs and period plans (1940s), paying particular attention to the technical and historical accuracy of the models.

    My productions are designed to be optimized, performant, and compatible with animation, taking into account engine constraints and project needs. Versatile and autonomous, I worked within a small team, with a strong sense of collaboration and adaptability to production requirements.
    Level Art 3D Modeling 3D Texturing 3D Optimization 3D Sculpting

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Education

  • 3D Drawing
    École Émile Cohl
    2023
    Dessin 3D
  • Bachelor's Degree, Art History and Archaeology
    University of Poitiers
    2020
    Licence, Histoire de l'art et archéologie

Skill set

Categories

  • Other