About Romain
3D Artist | WebGL | Houdini FX | Realtime | AI | Technical Consultant
English
Fluent
French
Native or bilingual
Experience
- Leviatech
On Malt
Unity Real-time 3D Technical Artist - 3D ConfiguratorLUXURY GOODSDecember 2025 - January 2026 (1 month)Nantes, FranceDevelopment of photorealistic shaders for a WebGL 3D configurator for riding helmets, integrating Swarovski crystals and premium materials.- Creation of complex Unity shaders for photorealistic reproduction of Swarovski diamonds (refraction, reflection, caustics)
- Development of PBR materials based on real physical references
- Optimization of shaders for real-time WebGL performance
- Technical integration into the configurator application
- Calibration of optical properties for realistic rendering (IOR, dispersion, roughness)
- Testing and adjustments for various premium materials
- GK Studio valeHoudini Technical Artist - Procedural GenerationVIDEO GAMES AND ANIMATIONMarch 2025 - March 2025Nantes, FranceComplete development of a procedural building generation system in Houdini for a Japanese video game studio.
- Design and conception of the procedural generation system from A to Z
- Modeling of parametric architectural modules
- Development of VEX code for automation and generation logic
- Creation of the procedural shading system
- Design and integration of an intuitive user interface for artists
- Technical documentation of the pipeline
- GK Studio ValeHoudini Technical Artist - Procedural Island GeneratorVIDEO GAMES AND ANIMATIONMay 2024 - June 2024 (1 month)Nantes, FranceDevelopment of a procedural island generation system in Houdini for a Japanese video game studio, based on heightmaps to automate the creation of complex environments.
- Design of an automatic island generation system from simple masks (heights, zones)
- Development of VEX code for the logic of automatic biome distribution (rock, sand, buildable areas)
- Procedural modeling of different terrain elements
- Creation of procedural materials for each surface type
- Design of a complete user interface for game developers
- Documentation of the generation pipeline
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